

The Mountains, more commonly known as the Godlands, are located around the center of the map in a realm. The terrain is a gray, mountainous area or a snowy area.

Medusa


The Medusa is a dangerous god you should look out for. Her shots do a lot of damage. She chases the closest player and shoots out a spread of 5 green laser shots that do high damage each and occasionally throws out very high damaging grenades. It is especially dangerous when she is alongside other gods. The best way to dodge the Medusa is to circle around her. Watch out for her grenades, they have killed many players.
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The Medusa has a chance of dropping Speed Potions and the Snake Pit dungeon, which is a source of Speed Potions.
White Demon



The White Demon chases the closest player and shoots out a spread shot of 3 Armor Piercing (Ignores your defense) shots that deals 45 damage. It shouldn't be hard to defeat him as his shots aren't that dangerous.
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The White Demon has a chance of dropping Attack Potions and the Abyss of Demons dungeon, which is a source of Vitality Potions and sometimes Defense Potions.
Ent God



The Ent God chases the closest player and shoots a spread of 5 fast shots that does 70 damage. If you have high defense it wont do that much damage. The shots are aimed at where you are going to go. Strafing left and right will trick the shots and is the best way to dodge his shots.
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The Ent God has a chance of dropping Defense Potions and a really low chance of dropping the Magic Woods dungeon, which is a source of Speed Potions and Dexterity Potions.
Beholder



The Beholder chases the closest player and shoots 5 white shots outwards in the shape of a star that deals 120 damage and shoots a purple star that gives the blind status. The white shots are shot at the player's current movement while the purple star predicts movement.
The white shots are slow but they are dangerous. Since it is being shot in a star formation, there is plenty of space to dodge. Blind is a dangerous status effect in that it darkens your screen way more than it should and you will have a hard time seeing things, unless you really brighten your screen.
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The Beholder has a chance of dropping Defense Potions and a really low chance of dropping the Cursed Library dungeon, which is a source of Vitality Potions, Wisdom Potions and Attack Potions.
Flying Brain



The Flying Brain is the least dangerous god. The Flying Brain chases the closest player and shoots 5 fast pink shots outwards dealing 50 damage. They are the least dangerous god if you have very high defense.
If you are on a low defense character then move left and right (strafing) to dodge the shots.
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The Flying Brain has a chance of dropping Attack Potions and a really low chance of dropping the Mad Lab dungeon, which is a source of Wisdom Potions and Defense Potions.
Slime God




The Slime God chases the closest player and shoots a spread of 5 red shots dealing 80 damage while also occasionally shooting out a green star that slows you. The slow can be very dangerous (especially with more gods around) as you won't be able to dodge the shots quickly so try to avoid the green star. The shots are aimed at where you are going to go. Strafing left and right will trick the shots and is the best way to dodge them.
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The Slime God has a chance of dropping Defense Potions and the Toxic Sewers dungeon, which is a source of Defense Potions.
Ghost God




The Ghost God is a dangerous god, especially for melee classes. The Ghost God chases the closest player and shoots a spread of 7 white shots dealing 120 damage.
The Ghost God will shoot at where you will be, but the shots are slow enough that a slight movement to the left or right will cause the shot to miss.
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If you are playing on a melee class, the best way to deal with a Ghost God is to find a nearby Rock Object (which will block the projectiles), hide behind it, wait for the Ghost God to shoot and go in for damage and back out. If there is a Ghost God by itself, you can try to weave in between the shots.
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The Ghost God has a chance of dropping Speed Potions and the Undead Lair dungeon, which is a source of Wisdom Potions.
Djinn




The Djinn chases the closest player while being invulnerable, then it will become vulnerable and attack with a ring of white bullets dealing 50 damage. If there is an invisible player nearby, the Djinn will immediately enter its attack phase and remain in that phase. When the Djinn takes a certain amount of damage, it will shoot a ring of white bullets and self-destruct.
The Djinn is easy to kill but keep your distance from it. It is especially dangerous when there are multiple Djinns around.
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The Djinn has a chance of dropping Speed Potions and an extremely low chance of dropping the Cave of a Thousand Treasures dungeon, which is a source of all Potions except for Life and Mana.
Leviathan



The Leviathan is the most dangerous god with its wide shotguns and constant moving. First it will move in a triangular path while shooting a spread of 4 cyan shots dealing 70 damage in 3 directions, changing angles 3 times. Then it will proceed to shoot 2 blue shots at the closest player, dealing 90 damage while circling the closest player.
When the Leviathan is moving in a triangular path, move alongside it at an angle where the shots aren't shooting towards.
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The Leviathan has a chance of dropping Defense Potions and a really low chance of dropping The Puppet Master's Theatre dungeon, which is a source of Attack Potions
Sprite God




The Sprite God stays in one spot while spawning Sprite Child around it. It will fire a spread of 4 pink shots that do 100 damage and will constantly throw a boomerang-shaped shot that deals Silence. The pink shots are aimed towards the closest player while the boomerang Silence shot predicts players' movement.
You can circle the Sprite God to dodge the shots, but you will most likely end up getting hit by the shot that Quiets you. It is better to both circle and strafe.
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The Sprite God has a chance of dropping Attack Potions. The Sprite God's Children has a chance of dropping the Sprite World dungeon which is a source of Dexterity Potions and sometimes Defense Potions.
Contructs


From Left to Right: Rock Construct, Wood Construct, Steel Construct



The Constructs all shoot out a lot of white shots which can be dangerous for players with low defense. The Steel and Wood Constructs circle around the Rock Construct. The Steel Construct heals Wood, Wood heals Rock and Rock heals Wood
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The Rock Construct shoots 1 white shot towards the closest player that deals 80 damage
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The Wood and Steel Contructs shoot 3 white shots towards the closest player that deals 50 damage each
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If you have enough DPS, you can kill them. If you are playing Mystic, you can stasis them and then kill one of them since they are not being healed by the other construct. You can ignore these enemies if you can't kill them otherwise.
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The Constructs has a chance of dropping Attack Potions. The Steel Construct has an extremely rare chance of dropping The Machine dungeon.
Headless Horseman



The Headless Horseman is an uncommon encounter in the Godlands. You can avoid this enemy as it's dangerous to fight unmaxed and he doesn't drop anything worthwhile except for a dungeon that progressively gets really hard for new players (However the dungeon drops a good amount of tiered equipment so try to do 1-2 bosses with other players).
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He shoots out high-damaging shots so try to keep your distance. It's best to avoid him and stay back when he circles around. When he stops moving and shoots (after taking enough damage), this is the safest phase as you can stay back and do damage at a distance. Sometimes he has invincibility so your shots will phase through him.
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The Headless Horseman has a chance of dropping the Haunted Cemetary dungeon and a very rare chance to drop the Headless Rider Paladin Skin.
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